
HackThePlanet
Hack. Upload. Ascend.
A dark incremental hacking game where your mind leaves flesh behind.
Automate, exploit, and manipulate your way toward the ultimate goal:
cracking the World Code.
Development log
- Version 1.174 days ago
- Update Release 1.076 days ago
- Update Alpha 0.9.380 days ago
- Update Alpha 0.9.181 days ago
- Update Alpha 0.982 days ago
- Update 0.885 days ago
- Update Alpha 0.7.488 days ago
- Update Alpha 0.7.388 days ago
Comments
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My Record so far:
4 Days, 20 Hours, 51 Minutes, 5 Seconds
Update: Release 1.0 – Out of Alpha!
See Devlog for changes.
if you want the game to be longer ever, you could add a prestige system of once you fully count down the timer, it increases, but your production (of everything) gets some kind of multiplier, or some kind of prestige currency. Obviously only if you want to extend it, I'm just offering an idea if you do lol
Thanks for the feedback!
I'm currently quite happy with the state of the game and will probably shift my focus toward starting a new project soon :)
That said, there’s definitely a chance that HackThePlanet will still receive occasional updates in the future!
the first callcenter costing 10 hackbots is just not very fun. Maybe if the price reset to 10 earlier but like permanetnly handicapping yourself just to progress doesn't feel right to me.
Thanks so much for the feedback! I totally see what you mean. In the next update, I’ll bump up the number of Hackbots needed to unlock the Callcenter, but the permanent Hackbot cost will be gone — so unlocking it should feel a lot better!
The idea behind raising the requirement a bit is that the first Callcenter will basically be a freebie, since it's the only way to start producing Dollars. And because Dollars are the top-tier currency in the game, I want to make sure they don't pop up too early in the progression.
Update (Alpha 0.9) is out now!
Check the devlog for all changes and improvements.
after the most recent update my game won't save anymore.
it keeps updating the save i made like 2 days ago
That's strange and shouldn't be happening.
Did you perhaps use a different browser? Save games are browser-specific.
I haven't changed anything. just an issue with the save I guess
Ok, i will look into this.
Update (Alpha 0.8) is out now!
Check the devlog for all changes and improvements.
buying blackmail for the second time didn't do anything. times 3 multiplier staayed times 3
The Blackmail bonus increases by 0.1 with each purchase, so it should have gone from x3.0 to x3.1 — which might be easy to miss.
However, with the latest update, the bonus per Blackmail now increases more significantly every 10 purchases, so it scales up faster overall.
i was meaning the rw purchase. I assumed it would add the multiplier since that's how it's made to look, but it didn't it just kept it the same, and stole my cash
i cannot for the life of me figure out how blackmail works now.
Blackmail grants a bonus multiplier to your dollars-per-second income. However, the bonus only takes effect after triggering a Leaked Contact. Since LC costs double each time, use them strategically.
ah okay, that should probably be clarified more.
on smaller screens the text can't be read fully for tooltips, it just goes off to the right side.
Thank you, i will look into this
bug report, if you switch which amount of rw you're making while it is doubled it says it should be doubled still but isnt.
edit: nevermind, i just forgot to refresh my page and see the bug fix
Big Update (Alpha 0.7) is out now!
Check the devlog for all changes and improvements.
Please note:
Due to major changes, old save files might not work correctly anymore. In some cases, starting a new game may be necessary.
If you encounter any bugs or issues, please let me know!
Fun game, but desperately needs RW and $ upgrades. No matter how fast you get the PW going, you're still waiting around forever for RW.
Thanks for your feedback!
You're absolutely right. An RW and $ boost will be part of the next balance update, which introduces some changes. The update will probably be released later today.
oh hell yeah, can't wait
I had a loss of the Transcendence mutiplier, but this could be related to the update from 0.5 to 0.6. It frustrated me a bit.
I was pleased to notice the changes in the new version.
However, when I play the game in the browser, it is still unclear to me when my progress is actually saved or when it was last saved.
I've had the problem several times where I've made progress but it hasn't been saved, so the game can't be continued from the point where I actually finished it. Perhaps a manual save option would also be useful.
Thanks for the feedback! You're right — the game currently doesn't save when the browser tab is closed. It saves every 100 seconds and on "Quit" (but requires a reload to apply the offline bonus). Browser optimization is still pending, but the next patch will add auto-save on tab close and auto-load on return.
augh i just beat the game and then my progress is gone right as the timer increases :(
Are you referring to the extension of the countdown by adding centuries?
Yes, that does make the game longer. However, your progress shouldn't be lost because of it. The growing multipliers should still be active and continue to accelerate your progress.
I had previously finished the game in 1d10h — much faster than intended. Since the game is still in its alpha phase, there will likely be more balancing patches in the future. That’s why the centuries were added.
But don’t worry — there will soon be another way to speed up your progress ;)
no i lost my progress because i beat the game lol
Oh cool!
How long did it take you?
I want to add a highscore in the future so you can beat your own time
4 days, 10 hours!
Nice! Thats about the time span for the first playthrough i am aiming for.
New Update (Alpha 0.6) is out now.
It's mostly a UI update and makes it a lot more practical for smartphone users to play.
Check the DevLog for details.
Oh, an idea i just had, what if the transcendence multiplier affected ransomware and money gain at lesser rates?
Yes, the RansomWare and Dollar production will get a boost as well. I already have an idea for that — maybe it will make it into the next update :)
radical
I feel like there isn't much to do after a short time, once getting 0.5 PW per click becomes irrelevant.
Maybe add some extra things to do to boost other things. They wouldn't be needed in any way, but doing them would make things faster.
Maybe add some lazy minigames to boost different things? Either as a base number like the clicking, or as a temporary buff. Maybe you can switch what the reward you want is?
As a random example, using your arrows or wasd to solve a simple random maze. Nothing longer than 5-10 seconds.
It would be cool if you could think of thematic minigames, things that would at least somewhat, represent the task you are 'helping' with. Like something that would represent 'phishing' in some way, or something that would represent writing or installing malware, etc. You know, for immersion, lol.
Thanks for your feedback.
Please keep in mind that this is an idle game. It's normal that there's not always something to do. The idea is more that you log in from time to time to buy more generators and then let the game progress automatically.
I do like your ideas for minigames though...
I've also thought about adding small minigames. However, this isn't a simple or quick task. That said, it's definitely possible that something like that might be added in the future.
percent should be indicitave of your current amount, as 200% at a times 2 multiplier only took me to times 4. which sounds correct, but 200% of 2 is 4, so it should've been 6
Thanks for your feedback. I changed it in the current Update (Alpha 0.6). The description should be clear now.
I feel like having an upgrade system could benefit this a lot. having it so there's like a upgrade that doubles server farm effectiveness or stuff like that.
Thank you very much for your feedback.
The game's flow balancing is still far from finalized and will continue to evolve in the future. My goal is for a casual gamer to complete the game in about a week, with a noticeable sense of progression throughout.
I'm still actively testing myself and share your impression that the pace needs to be sped up a bit.
Currently, the main progression mechanism works like this:
The multiplier after a MindUpdate increases password generation. This allows you to buy more email addresses, which in turn halves the blackmail costs. As a result, you can afford significantly more server farms.
Progression through server farms is not linear but occurs in bursts. After (currently 60) server farms, the countdown jumps from seconds to minutes, creating a massive boost with each additional farm.
I will add more upgrade options in the future.
As a quick fix, however, the number of server farms required for a time unit jump will be halved. Starting with version 0.5 (which i will hopefully release today), you’ll only need 30 server farms (instead of 60) to feel a significant boost.
It still needs to be tested whether this will require further adjustment.
i feel like the main issue there would moreso be the really slow progression of ransomware.
Gameplay and Critique ;)
Massive potentialThank you very much for your review :)
It really helps me a lot to see what someone thinks when playing the game for the first time.
Tooltips for the buttons are next up on my list ;)
Does plus 1% for the prestige mean plus 1 multiplier or just 1%? it's written weirdly so it feels like it could be either.
100% prestige is +1 multiplier.
So 1% is only +0.01
Version: Alpha 0.4
fixed some bugs, implemented automatic saving, fixed final score screen, version number is now shown in the upper right corner
Genuine question now: which measure increases the prestige mechanism?
Prestige works as follows:
Each time the countdown ticks down by one unit (minutes, hours, days, etc.), the "Transcendence this life" value increases. For a minute that passes, it increases only slightly; for an hour, it increases more, and so on.
After an "Upload Mind" reset, this then increases the multiplier for each password gain in the next life.
Serverfarm seems to change nothing...
never mind...got it...the timer goes faster...
Yup, the ultimate goal is to get the timer down to 0... preferably in under 999 years ;)
Version: Alpha 0.2
Version: Alpha 0.1